Rainbow Starfall

Description:
Serenity
Rainbow Starfall

2
Conditioning
4
Agility
2
Reflexes
3
Charisma
2
Manipulation
4
Appearance
3
Perception
4
Intelligence
3
Wits
5
ESSENCE
0
0
Personal
Spent
Committed
Total
0
0
Peripheral
Spent
Committed
Total
5/5
Willpower
5
Compassion
3
Temperance
2
Conviction
1
Valor
Mental Defense +2
Presence
4
Integrity
0
Perform
3
Bureaucracy
0
Physical Defense +2
Martial Arts*
4
Resistance
0
Dodge
4
Athletics
0
6
4B
7
Clinch +0D
Speed
Damage
Acc

Tags: C, N, P
5
4B
7
Kick +0D
Speed
Damage
Acc

Tags: N
5
4B
8
Punch +0D
Speed
Damage
Acc

Tags: N
1
0
4/2
Orichalcum Chain
Fatg
Pen
B/L

Hardness: 1/1

0
Animal Ken/Ride
0
Archery
0
Athletics
4
Awareness
S: Flirting, Distrust, Pattern Anomolies, M: Physical weaknesses
0
Bureaucracy
3
Craft: Fate (Serenity)
S: Coincidental Luck, Curses
4
Dodge (Serenity)
S: Thrown weapons, Spears, Swords, M: Unarmed MA
0
Integrity
4
Investigation (Favored)
S: Body Language, Rumors, Autopsies M: Medical Experiments
0
Larceny
3
Linguistics (Serenity)
CoreSpeak, Autocthonian, Spiral, RimSpeak
4
Lore (Favored)
S: First Age Artifacts,
Religion, Gunstar Geography, M: Gunstar History
5
Martial Arts (Favored)
S: Identify Celestial MA style, Identify Sidereal MA styles, Diagnose, Citrine Poxes of Contagion Style M: Blossoming Rose Style
4
Medicine (Favored)
S: Diagnose, Poisons, Insanity M: Field Medicine
0
Melee
2
Occult
S: Magical Creatures
3
Performance (Serenity)
S: Lecture, Dramatic reading
4
Presence (Favored)
S: Seduction, Lying, Boasting M: Soothing
0
Resistance
2
Sail/Pilot
S: Evasive tactics
4
Socialize (Serenity)
S: Social Events, Medical Personnel, Cultural Distinctions, M: Upper class
0
Stealth
0
Survival
0
Thrown
0
War
Anima Banner
Boosts performance somehow.
R1/2
Inst
1m/d
First Medicine Excellency
Type
Dur
Cost
Keywords: C-OK
Effect: This Excellency allows the Exalt to add dice to a Melee roll.
R
Inst
2m
Petal-From-Root Prana
Type
Dur
Cost
Keywords: C-OK
Effect: Roll Perc+MA to diagnose physical, mental ailments the target suffers from, Dex+MA to enhance or detract. Difficult 2. Not split actions.
Success on the diagnosis test gives a general indication of health, with each extra success giving knowledge of one specific ailment affecting the target.
Every day this charm is successfully used to enhance:
  • Heal 2x as quickly
  • +1 to resist poisons/mortal diseases
  • Not at risk of infection.
Every day this charm is sucessfully used to detract:
  • Heal half as quickly
  • -1 to resist poisons/mortal diseases
  • Will catch infections.
Sup
Inst
3m
Stem’s Thorough Thorn Strikes
Type
Dur
Cost
Keywords: C-OK, Sickness
Effect: This charm can be used to treat a disease or inflict a Mortal disease in a target. If a target is known to have a disease then this charm’s strike, which they can choose to cause no damage, can also be used as a method of magical treatment requiring only a successful Dexterity+Martial Arts roll to strike the target. All disease rolls involving this charm infected disease are at 2 difficulty. Learning or creating a Mortal disease requires an IntelligenceMedicine roll, difficulty 2. Reduce this difficulty to 1 if someone teaches the character how to inflict the disease. Developing a disease on the fly is at a +2 diff penalty.
Sup
Inst
1w/2m
Delicate Petal’s Dew Technique
Type
Dur
Cost
Keywords: C-OK, Obvious
Effect: Full cost: 2 motes per health level converted.
The martial artist can now brush open or closed wounds on their target’s bodies, stroking minute pressure points to force wounds open or seal them tight.

This charm allows the character to convert levels of Bashing damage to Lethal damage or vice versa, it requires a successful difficulty 2 martial arts attack against an unwilling target.

Sup
Scn
5m
Blossoming Rose in Bloom
Type
Dur
Cost
Keywords: Form Type
Effect: The martial artist now practices the fighting and healing arts in perfect rhythm with the health of all around them.

The character’s Medicine ability adds to the accuracy and damage of their martial arts attacks, while their Martial Arts ability adds to their Medicine rolls.

Sup
Inst
*
Pachygyrial Pistil’s Scent Strikes
Type
Dur
Cost
Keywords: C-OK, Emo
Effect: This charm can be used to treat or inflict derangements in a target. To inflict a derangement requires an unarmed martial arts attack that causes at least one health level of damage, this allows any derangement to be inflicted. All treatment rolls involving this charm infected derangement are at 2 difficulty. If a target is known to have a derangement or some form of outside influence on their mentality, except for Servitude effects, then the character can use this charm to make a healing martial arts strike as a method of treatment on a successful DexterityMartial Arts roll to strike the target. Unless a specific treatment number is set for the derangement or influence this is a difficulty 2 test. It can only counteract sorcery spells of instant duration, ongoing effects must be targeted with countermagic effects. This charm has no influence over the Great Curse.
Sup
Inst
*
Purulent Stamen’s Pollen Technique
Type
Dur
Cost
Keywords: C-OK
Effect: Cost: 1 willpower, 1 lethal health level, and 3 motes per health level converted;
The martial artist can now savagely force the wounds on their target’s bodies open, infecting them with burning essence, or soothe and close even the most horrendus wounds.

This charm allows the character to convert levels of Lethal damage to Aggravated damage or vice versa, it requires a successful difficulty 2 martial arts attack against an unwilling target.

Sup
Inst
1w/4m
Glorious Blooming and Withering Strikes
Type
Dur
Cost
Keywords: C-OK,Obv
Effect: This potent charm is used to find the focal points of body and essence in two targets and re-key each as a mirror to its opposite, making wounds flow from one to the other.

The martial arts strike from this charm reconfigues one target to match and switch it with the health of another. This pushes the attack roll difficulty to +1, but does not require a roll on any willing target. If both targets are unwilling this requires two attacks in the same round, therefore either splitting dice pools or an extra action charm. The character can choose whether they inflict damage on a successful martial arts attack or not.

Sup
Inst
1w/6m
Thorny Vine Seizes and Releases
Type
Dur
Cost
Keywords: C-OK, Emo, Sick
Effect: The scholar who masters this charm has reached a fundamental understanding of the underpinning principle of disease.


The martial artist can now create First Circle Spiritual Diseases and make infectious Martial Arts attacks by supplementing her strikes with this charm. Creating such a sickness requires an Intelligence+Medicine roll. The difficulty to create is twice the disease’s difficulty to be magically treated (diff 2 or 3 for 1st Circle Spiritual Diseases). Reduce this difficulty by -1 if someone teaches the character how to inflict the disease. Developing a disease on the fly is at a 2 diff penalty. This charm can instead be used to magically treat a Mortal Disease or First Circle Spiritual Disease with a DexMartial Arts healing point strike, treatment at -1 diff if disease is known to the character.

Sup
Inst
5m
Unities and Disunities from Root-to-Petal
Type
Dur
Cost
Keywords: C-OK, Crip, Stacks
Effect: The peak of this style is to disrupt the whole being of its foes or to undo the disruption of its patients.


Unlike the specific trait disabilities that Spiritual Diseases cause, this charm creates a total person penalty in its target. Targets of the offensive use of this charm suffer a -1 internal penalty to all dice pools for every health level of damage suffered in the strike. These penalties heal and can be cured as if they were aggravated levels of damage or as if each was a differet magical disease with a difficulty of 5 to treat. This charm can instead be used to heal targets of penalties with each extra success on a roll to strike, Dex+MA (diff 0 for willing targets), removing one -1 of penalty. This could be used to remove pain and fatigue penalties such as a wound penalty or some charms create, but could not remove the penalty from being shackled or otherwise physically restrained.

Smp
Inst
*
Perfect Reconstruction Method(S)
Type
Dur
Cost
Keywords: Obv, T
Effect: Cost: 8m, 1wp, 1xp;
Scroll of Monk p 126
Smp
Inst
1w/8m
Spirit and Body Purification (S)
Type
Dur
Cost
Keywords: T
Effect: SoM p 127
R1
Act
1w/12m
Inner Dragon Ubinding (S)
Type
Dur
Cost
Keywords: C-OK
Effect: SoM p127
Smp
Inst
*
Peaceable Conclusion (S)
Type
Dur
Cost
Keywords: C-OK
Effect:Cost: 2m (+1wp, 1lhl);
Sidereals p 184
5
Experience
DESCRIPTION
Bio:

Rainbow Starfall

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